Tomb Raider: Legacy of Atlantis launches on Feb 12, 2027Date announced, hour not: Amazon Game Studios has given no launch hour as of Nov 2, 2026, so this counts to the start of the day in UTC. Deluxe and Collector's Edition owners play from Feb 10, 2027 in most regions.

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Controls and Movement

The 1996 Tomb Raider uses tank controls on a grid of blocks: Up runs forward, Left and Right turn Lara in place, and jumps cover set distances. Tomb Raider I-III Remastered adds modern controls, and Legacy of Atlantis replaces the grid with sprinting, a grapple and Survivor-style climbing.

The 1996 Tomb Raider uses what Crystal Dynamics calls tank controls: Up runs Lara forward in the way she faces, Down hops back, Left and Right turn her on the spot, and every move covers a fixed distance on a world built from square blocks, so a standing jump clears about one square and a running jump about two. That precision is the point: players count squares to plan a jump, and speedrunners still use the scheme. Tomb Raider I-III Remastered adds a modern control option, and Tomb Raider: Legacy of Atlantis, out Feb 12, 2027, drops the grid for sprinting, climbing and a grapple, as its makers have shown it. The clip is Josh Strife Plays on the 1996 PlayStation version.

Quick facts

Scheme, 1996 Tank controls: forward is where Lara faces, not where the camera looks
Built on A grid of blocks; Lara is three-quarters of a block tall
Standing jump About 1 square
Running jump About 2 squares; up to 4 blocks with a run and grab
Walk Stops Lara walking off edges
Saving, 1996 Anywhere on PC and Mac; save crystals on PlayStation
Remastered Classic or modern controls
Legacy of Atlantis Sprint, wall scramble, grapple, dodge (makers and previews)

Sources: Stella's Tomb Raider Site: TR1 Controls, Crystal Dynamics: Croft Manor Training Course, Stella's Tomb Raider Site: game info.

What are tank controls?

In tank controls, the direction buttons move Lara relative to herself, not to the screen. GameSpot's 1996 review put it as forward being fixed to "12 o'clock on the gamepad" whatever the camera does. To go left, you first turn Lara left, then press Up. The same press always gives the same result, which is what makes the jumps predictable.

The grid

The levels were built on a grid; programmer Gavin Rummery called it "the breakthrough", because it let Toby Gard define Lara's moves, the programmers make the controls work, and the level designers build with a matching editor. Crystal Dynamics gives the numbers: Lara is three-quarters of a block high, can jump up and grab a block and a half, and can make a run-and-grab jump across four blocks. Pushable blocks move only a whole grid square at a time. Kotaku, reviewing the remaster, said the originals required that "you think in squares". Lara's Home, the training level, teaches it all.

Classic controls, 1996 (PC keys)

Move Keys
Run Up
Hop back Down
Turn in place Left or Right
Walk (never walks off edges) Shift
Sidestep Delete or Page Down
Roll and turn around End, or Up and Down together
Draw or holster weapons Space Bar
Action: shoot, grab, use, pick up Ctrl
Jump Alt
Standing jump Alt and Up
Running jump Up, then Alt
Backflip / sideflip Alt and Down / Alt and Left or Right
Jump and grab a ledge A jump with Ctrl held
Swan dive Shift, Alt and Up
Safety drop and hang Ctrl and Down, back to the edge
Shimmy while hanging Ctrl and Left or Right
Pull up / handstand Ctrl and Up / Ctrl, Shift and Up
Push or pull a block Ctrl and Up or Down
Look around Numpad 0 and the arrows
Swim and dive Alt and the arrows; Jump alone dives

Source: Stella's Tomb Raider Site: TR1 Controls and Gameplay. On PlayStation, Walk is R1 and sidestep is L2 or R2; on Saturn, Walk is L and sidestep X or Z.

Walking also keeps Lara from taking damage from spikes, glass and barbed wire. In the 1996 game, the sidestep buttons also side-stroke in water; Stella notes the remaster changed this. The handstand was Gard's own addition, animated without telling the team, to see whether they would find it.

Saving

The 1996 PC and Mac versions let you save anywhere, any number of times; the PlayStation version needs a save crystal for each save (Stella also lists the Saturn, but labels the crystals PlayStation only elsewhere on the same page). There is no autosave or checkpoint in the classic games, only manual slots, so save often and keep more than one. In Remastered, "Restart Level" on the passport restarts the level, and New Game+ allows saving only at blue save crystals.

Modern controls in Remastered

Tomb Raider I-III Remastered (Feb 14, 2024) offers classic or modern controls, on the same original engine and source code Core Design wrote. Kotaku's review faulted them for losing the sidestep and turn on the spot, the very moves precise jumps use, and Stella's walkthroughs sometimes advise switching to classic controls to line up a jump, as in the cat temple of City of Khamoon. The Remastered version also adds a midair roll. For a first run, see Tomb Raider Beginner Tips.

Traversal in Legacy of Atlantis

What the makers and previews have shown, before release, as of Nov 2, 2026:

  • The base kit: jumps, sprinting, climbing and a wall scramble, combining the original's moves with the Survivor trilogy's. Big gaps need a sprint first, then "a saving grab". Game director Raul Siqueira says moves chain together for speed and invites speedruns. The clip is IGN's Jul 2026 "Traversal & Movement Reimagined" trailer, with the developers.
  • The grapple: a new tool to move objects, solve puzzles, climb and rappel.
  • Guidance: surfaces carry markings and pops of color to show where Lara can go; hints come from Lara's narration and an optional scanner.
  • Spaces: levels open from the original's separate rooms into semi-connected environments that can be approached from new angles.
  • PS5 buttons in the June 2026 demo: X jumps and grabs, Triangle fires the grappling hook, Circle dives while swimming and dodges; R2 fires, L2 tightens aim and R1 spends Focus on a slow-motion flip, per the PlayStation Blog.

Not everyone was won over. PC Gamer's Wes Fenlon felt the jump hangs "a smidge too long", and Kotaku's Kenneth Shepard found it hard to read what was climbable and said the sprint jump was never taught, both from the June 2026 build. There is no grid and no tank control option mentioned by the makers. More on Legacy of Atlantis Previews and What's New in Legacy of Atlantis. The clip is IGN's Jun 2026 first preview, from a pre-release build.

Frequently asked questions

Does Tomb Raider 1 have tank controls? Yes. Tomb Raider (1996) uses tank controls: Up moves Lara in the direction she faces and Left and Right turn her in place, on a grid of blocks that makes every jump a fixed distance.

How do you do a running jump in Tomb Raider? In Tomb Raider (1996), hold Up to run, then press Jump (Alt on PC) at the edge; a running jump covers about two squares. Hold Action as well to grab a ledge on the far side.

How do you walk in Tomb Raider so Lara does not fall? Hold Walk (Shift on PC, R1 on PlayStation) in Tomb Raider (1996). Lara will stop at an edge instead of walking off it, and walking also avoids damage from spikes and broken glass.

Can you turn off tank controls in Tomb Raider Remastered? Yes. Tomb Raider I-III Remastered lets you choose classic or modern controls. Kotaku noted that the modern scheme loses the sidestep and the turn in place, and Stella sometimes advises classic controls for tricky jumps.

How do you save in Tomb Raider 1? On PC and Mac, Tomb Raider (1996) lets you save anywhere (F5 on PC). On PlayStation you need a save crystal for each save. There is no autosave in the classic games.

Does Legacy of Atlantis have tank controls? Not that its makers have said. Tomb Raider: Legacy of Atlantis uses sprinting, climbing, a wall scramble and a grapple, with no grid mentioned, as shown before its Feb 12, 2027 release.

Sources

Moments

Was it Good? - Tomb Raider 1

Josh Strife Plays

  1. The 1996 Tomb Raider uses what Crystal Dynamics calls tank controls: Up runs Lara forward in the way she faces, Down…
  2. The levels were built on a grid; programmer Gavin Rummery called it "the breakthrough", because it let Toby Gard…
  3. The 1996 PC and Mac versions let you save anywhere, any number of times; the PlayStation version needs a save crystal…

History of Tomb Raider (1996 - 2018)

Nick930

  1. In tank controls, the direction buttons move Lara relative to herself, not to the screen. GameSpot's 1996 review put…

Tomb Raider 1-3 Remastered - Before You Buy

gameranx

  1. Tomb Raider I-III Remastered (Feb 14, 2024) offers classic or modern controls, on the same original engine and source…

Tomb Raider: Legacy of Atlantis - Official 'Traversal & Movement Reimagined' Overview Trailer

IGN

  1. The base kit: jumps, sprinting, climbing and a wall scramble, combining the original's moves with the Survivor…
  2. Guidance: surfaces carry markings and pops of color to show where Lara can go; hints come from Lara's narration and an…

Tomb Raider: Legacy of Atlantis - The First Preview

IGN

  1. Not everyone was won over. PC Gamer's Wes Fenlon felt the jump hangs "a smidge too long", and Kotaku's Kenneth Shepard…

See also

About this page

Last updated Nov 1, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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