Tomb Raider: Legacy of Atlantis launches on Feb 12, 2027Date announced, hour not: Amazon Game Studios has given no launch hour as of Nov 2, 2026, so this counts to the start of the day in UTC. Deluxe and Collector's Edition owners play from Feb 10, 2027 in most regions.

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Core Design

Core Design was the studio in Derby, England, that created Tomb Raider and Lara Croft, made the first six games from 1996 to 2003 for publisher Eidos, then lost the series to Crystal Dynamics. Toby Gard, credited with creating Lara, left after the first game and returned at Crystal Dynamics in 2004.

Core Design made the first six Tomb Raider games, from Tomb Raider (1996) to The Angel of Darkness (2003), at its studio in Derby, England, for the publisher Eidos Interactive. In 1994 it was around 25 people in a converted Victorian house on the Ashbourne Road, making 2D games for the 32X and the Atari Jaguar, when Toby Gard pitched a third-person game about raiding tombs. After The Angel of Darkness was poorly received, Eidos moved the series to Crystal Dynamics in July 2003; Rebellion bought Core's staff and assets in 2006, and what was left of the studio closed in 2010.

Quick facts

Based Derby, England
Publisher Eidos Interactive
Tomb Raider games 6 main games, 1996 to 2003, plus expansions for the first three
Creator of Lara Croft Toby Gard (with Paul Douglas, in some accounts)
Studio head Jeremy Heath-Smith
Lost Tomb Raider Jul 31, 2003, to Crystal Dynamics
Bought by Rebellion (staff and assets), 2006
Closed 2010

Sources: Eurogamer, Oct 30, 2016; Game Developer, Jul 31, 2003; Game Developer, Jun 16, 2006.

Who created Tomb Raider?

Toby Gard created Lara Croft and came up with the idea of a third-person tomb-exploring game; Eurogamer, interviewing the people who were there, says "everyone agrees" on that despite conflicting accounts of the rest. Gard had designed BC Racers (1994) after Heath-Smith hired him as a teenager; when Heath-Smith asked for 3D ideas that would suit the PlayStation, Gard pitched tomb raiding under pyramids. Some 2004 reports credit Gard and Paul Douglas together with creating Lara.

The original team was six: Gard, programmers Paul Douglas, Gavin Rummery and Jason Gosling, level designer Heather Stevens and artist and level builder Neal Boyd, by Eurogamer's account. Rummery called building everything on a grid "the breakthrough": it let Gard define Lara's moves, Douglas make the controls work, and Rummery write a level editor. Lara's story is told on Lara Croft.

The Core Design games

Game Released Metascore
Tomb Raider (1996) 1996 (Saturn first, then PlayStation and PC) 91 (PlayStation)
Tomb Raider 2 Nov 21, 1997 85 (PlayStation)
Tomb Raider 3 Nov 21, 1998 76 (PlayStation)
The Last Revelation Nov 22, 1999 None listed
Tomb Raider Chronicles Nov 24, 2000 63 (PlayStation)
The Angel of Darkness Jun 20, 2003 52 (PlayStation 2)

Sources: Metacritic pages for each game, read Nov 1, 2026: Tomb Raider, Tomb Raider II, Tomb Raider III, The Last Revelation, Chronicles, The Angel of Darkness; the expansions as named on Steam. Dates are Metacritic's; the 1996 game's are disputed (see its page). The first three games each got an expansion: Unfinished Business, Golden Mask and The Lost Artifact.

The first game was a far bigger hit than planned: Eidos budgeted for 100,000 units, and it went on to sell over seven million, by Ian Livingstone's account. Core's staff were on royalty contracts, and Heath-Smith said the first royalty check after launch was around £30,000 each. Core then made a new game every year, each now sold in Tomb Raider I-III Remastered and Tomb Raider IV-VI Remastered, which Aspyr built on Core Design's original source code and engine.

Why did Toby Gard leave?

Shortly after the first game, as Tomb Raider 2 was being planned, Gard and Douglas told Heath-Smith they were leaving. Colleagues say Gard was upset at Eidos' marketing of Lara as a sex symbol; in a 1998 interview Gard said they wanted "more extensive control over marketing and PR decisions" and the creative freedom they had had. They founded Confounding Factor in Bristol and made the pirate game Galleon; Gard was 24 and walked away from hundreds of thousands of pounds in royalties. Accounts differ on the year: Eurogamer says shortly after release, and a 2004 GameSpot report points to 1997.

Gard came back to the series in August 2004 as a senior designer at Crystal Dynamics, and worked on Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld, helping redesign Lara for Legend.

How Core lost Tomb Raider

The Angel of Darkness, on PlayStation 2 and PC, scored 52 and 49 on Metacritic, the lowest of any main game. Two weeks after Eidos announced that Jeremy Heath-Smith, Core's managing director, was stepping down over its lukewarm reception, Eidos said on Jul 31, 2003 that Tomb Raider would move to Crystal Dynamics in the US. Heath-Smith later said Core had wanted to remake the first game for PS2 instead, but Eidos refused; Core also pitched a PSP remake, and Crystal Dynamics' multi-platform plan, which became Anniversary, got the nod.

In June 2006 Rebellion bought Core's staff and physical assets from SCi, which owned Eidos; Eidos kept the Core Design name and its games, Tomb Raider included. What was left of Core closed a few months before Derby opened Lara Croft Way in July 2010, a name 89% of the public vote chose. The series still goes back to Derby: Crystal Dynamics revealed its 30th anniversary lo-fi album at the TR30 Tomb Raider Day in Derby on Oct 24, 2026.

Frequently asked questions

Who made the original Tomb Raider? Core Design, a studio in Derby, England, made the original Tomb Raider (1996) for publisher Eidos Interactive; Toby Gard created Lara Croft.

Who created Lara Croft? Toby Gard is credited with creating Lara Croft at Core Design; some 2004 reports credit Gard and Paul Douglas together.

Is Core Design still around? No. Core Design lost Tomb Raider to Crystal Dynamics in 2003, Rebellion bought its staff and assets in 2006, and what remained closed in 2010.

Which Tomb Raider games did Core Design make? Core Design made Tomb Raider (1996) and Unfinished Business, Tomb Raider 2, Tomb Raider 3, The Last Revelation, Chronicles and The Angel of Darkness (2003).

Did Toby Gard work on later Tomb Raider games? Yes. Toby Gard left Core Design after the first game, then joined Crystal Dynamics in 2004 and worked on Tomb Raider: Legend, Anniversary and Underworld.

Sources

Moments

History of Tomb Raider (1996 - 2018)

Nick930

  1. The original team was six: Gard, programmers Paul Douglas, Gavin Rummery and Jason Gosling, level designer Heather…
  2. Shortly after the first game, as Tomb Raider 2 was being planned, Gard and Douglas told Heath-Smith they were leaving…
  3. The Angel of Darkness, on PlayStation 2 and PC, scored 52 and 49 on Metacritic, the lowest of any main game. Two weeks…

See also

About this page

Last updated Nov 1, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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